3.1.1

**3.1.1.:Conclude an inquiry-based research process by sharing new understandings and reflecting on the learning.**

 * __Technology Tools and Their Application to the Standard__ **

[|Webquest.org] A technology that would work for this would be a webquest. The general idea of a webquest is for students to follow the path outlined for them in the webquest and complete a task based on the instructions and resources given to them. As the students participate in the webquest, they share their experience with their group members. A webquest is similar to a pathfinder in that the students explore the resources that are outlined for them in order to complete a task. The primary difference in a pathfinder is that the task is often separate and is used to assist students in an assignment, while in a webquest, the resources and the task are the assignment.

There are many webquests created and available for use on a number of topics, but there are also templates available so that library media specialists can collaborate with classroom teachers to build one that is perfect for the lesson and goals of the lesson/unit.

An example of a template can be found at webquest.org

To search for existing webquests visit [|webquest.org]

(Youtube videos by the creator of webquests) media type="youtube" key="v7UynehA_l0" height="385" width="480"

** __media type="youtube" key="o4rel5qOPvU" height="385" width="480" Connections to Multiple Intelligences__ **

**Webquest.org**: Visual learners would find a webquest appealing because it involves numerous multimedia rather than traditional research. Logical learners would find the structure appealing and like following a path. 
 * __Correlations to the State Standards and NET-S__**

** Webquest.org:

Maryland State Standards:** 2.0 Locate Information: Students will be able to use resources, in a wide variety of formats, to locate information to meet an identified need.

3.0 Collect Information: Students will be able to collect information relevant to their current information need.

4.0 Organize and Manage Data/information: Students will use appropriate print, non-print and computer/online/digital formats to organize and manage data/information.

5.0 Interpret Information: Students will be able to interpret information to generate new understandings and knowledge.

6.0 Share Findings/Conclusions: Students will be able to communicate findings/conclusions by producing materials in an appropriate format to support written, oral and multi-media presentations.

7.0 Ethical Use of Information: Students will demonstrate responsible attitudes toward the use of information.

1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues.
 * NET-S Standards:**

2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. d. contribute to project teams to produce original works or solve problems.

3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results.

4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. 

**__Technology Tools and Their Application to the Standard__ **

**Blogs:** One great way to constantly reflect and and share than with a blog. Blogs can be done individually and shared as we do in class or a blog can be used as a forum for all the students to share, discuss, and reflect on a single class blog. Using a blog would allow students to share and reflect on their various assignments and activities that are based on research and etc. Some free blogging services are Blogger, Word Press, and [|Live Journal].

media type="youtube" key="BnploFsS_tY" height="385" width="480"

**Wikis:** Wikis offer the same opportunity for sharing, reflecting, and discussion, but do so in a more obvious collaborative mode. In terms of a library media center or a classroom, Wikis are probably more naturally suited for collaboration among a whole class or groups of students whereas a blog could definitely be used by an individual. In addition, wikis are great platforms for library media specialists to create pathfinders for their students. Some free wiki services are Wikispaces, Wetpaint, [|PB Works], and [|Google Sites].

**__Connections to Multiple Intelligences__ **

**Blogs and Wikis:**  This technology would very much appeal to linguistic learners because it is about creating and writing. It would also appeal to visual learners if the information could be shared and displayed in a graphic way. Kinesthetic and logical learners would also enjoy this technology because it would involve building and manipulating the blog or wiki. Interpersonal learners would probably really enjoy creating a blog and interpersonal learners would really enjoy creating and collaborating on either a wiki or a blog. 
 * __Correlations to the State Standards and NET-S__**

** Blogs and Wikis:

Maryland State Standards:** 4.0 Organize and Manage Data/information: Students will use appropriate print, non-print and computer/online/digital formats to organize and manage data/information.

5.0 Interpret Information: Students will be able to interpret information to generate new understandings and knowledge.

6.0 Share Findings/Conclusions: Students will be able to communicate findings/conclusions by producing materials in an appropriate format to support written, oral and multi-media presentations.

7.0 Ethical Use of Information: Students will demonstrate responsible attitudes toward the use of information.

1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression.
 * NET-S Standards:**

2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. d. contribute to project teams to produce original works or solve problems.

4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: b. plan and manage activities to develop a solution or complete a project. <span style="font-family: Georgia,serif;">

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