3.1.4

==**3.1.4: Use technology and other information tools to organize and display knowledge and understandings in ways that others can view, use, and assess.** ==  **__Technology Tools and Their Application to the Standard__ **

**[|Wordle]** A technology that would work for this would be Wordle. Wordle is a free online tool for making word clouds. This is a great tool for students to display information: either to take a look at the common words in a body of text, to visualize all of the words in a poem or piece of literature, or to present the major ideas or points. Other examples include using the tool to compare the main points of two ideas to see the focus of each. For example, comparing two speeches in a history class to see what each person was focused on. A practical application could be to visually see if a student is using the same word(s) over and over again.

Wordle can be accessed at http://www.wordle.net/ 
 * (A wordle I created of this page)

[|Kidspiration]** A technology that would work for this would be Kidspiration. Although the software is not free, it is relatively inexpensive. This software allows students to create diagrams, graphic organizers, flow charts, outlines, and more. The software is very easy to use and would be a great way for a student to display information in a way that is easy for others to view and learn from. For more information visit, @http://www.inspiration.com/Kidspiration. Kidspiration is designed for K-5, but there is similar software for older students which is called Inspiration.



(The image above is a sample from the Kidspiration website showing one way students could use the software)


 * [|Weebly]** is a tool that allow users to create a website as simply as if they were using word processing software. This is a great tool for students to use to present information in a visual way that is easy for others to view. In addition, students will benefit by having all of their information in one place. Students could build a website for a virtual book report, to create a scrapbook on a time period, for book recommendations, and so on. Teachers and LMS' could use this tool to easily create online pathfinders for students to navigate through their research, to make a website for the library media program, or to make a promotional website etc.
 * users need to be over age 13 to use this tool

media type="youtube" key="JjY83SnrO1M" height="385" width="480"

A youtube video by weebly on how to use weebly) 
 * [|Kerpoof]** is a tool that allows users to create artwork, movies, drawings and more. It allows students to create and display information is a very creative format. In addition to being used in more visual assignments, it could also be used as a supplement to a written element. Possibilities include: creating a movie with biographical information about a person, creating commercials or public service announcements, presenting a persuasive essay, creating banners and posters, creating artwork to supplement a report, and many more.

media type="youtube" key="vDdubl69nHc" height="385" width="640" (a kerpoof tutorial from kerpoof on youtube)

**[|MindMeister]** is a tool that allows users to create, share, and collaborate on concept maps. More than one user can have access to and edit the same concept map at the same time. Would be very useful for brainstorming and collaborating as a small group or as a whole class. Students could also use the tool independently to brainstorm or create concept maps as part of another assignment. This would be a great tool for students to design the layout of a group project in order to define roles, tasks, and responsibilities. It could also be used by teachers to create graphic organizers for students to complete as they perform research.

media type="youtube" key="qdCsgZ8JN6A" height="385" width="640" (a mindmeister tutorial from mindmeister shown on youtube)

__Connections to Multiple Intelligences__
 **Wordle:** Wordle would appeal to linguistic learners and visual learners because of the ability to view and create text in a different way.

**Kidspiration:** This technology would very much appeal to visual learners because it is about displaying information in a graphic way. Kinesthetic learners would also enjoy this technology because it would involve building the graphs and charts. Logical learners would also enjoy constructing the charts and graphic organizers and looking at how the various parts are connected and relate to one another.**

Weebly: ** This tool would appeal very much to visual learners, kinesthetic learners, and logical learners because of the building of the website. Students will be able to drag and pull the elements they are interested in, add pages, and organize their website. In addition, they will enjoy being able to present their information in a way that is creative.

**Kerpoof:** This tool would appeal very much to visual, kinesthetic, and logical learners because it involves piecing items together, organizing, being creative, drawing, and other artsy elements. Students will enjoy presenting their information in a way that allows them to be creative.

**MindMeister:** Like other concept mapping tools, MindMeister allows students to visually express their ideas rather than just writing about them. This aspect would appeal to visual learners. Kinesthetic learners and logicial learners would find this tool appealing because they would enjoy building and organizing their maps. They would enjoy moving items around, building categories, and etc. Interpersonal learners might enjoy using this tool independently to create maps for their own use and assignments. Intrapersonal learners would find the ability to collaborate simultaneously with others in their class or group. Being able to share and edit the maps as a group would be a real benefit to them.

__Correlations to the State Standards and NET-S__
 **Wordle:** 

**Maryland State Standards:** 4.0 Organize and Manage Data/information: Students will use appropriate print, non-print and computer/online/digital formats to organize and manage data/information.

5.0 Interpret Information: Students will be able to interpret information to generate new understandings and knowledge.

6.0 Share Findings/Conclusions: Students will be able to communicate findings/conclusions by producing materials in an appropriate format to support written, oral and multi-media presentations.

<span style="font-family: Arial,Helvetica,sans-serif;">1. Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues. d. identify trends and forecast possibilities.
 * NET-S Standards:** <span style="font-family: Georgia,serif;">

2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: <span style="font-family: Georgia,serif;"> <span style="font-family: Arial,Helvetica,sans-serif;">a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.

3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results.

4. c. collect and analyze data to identify solutions and/or make informed decisions. <span style="font-family: Georgia,serif;">

<span style="color: #0000ff; font-family: Arial,Helvetica,sans-serif;">**Kidspiration:** <span style="font-family: Georgia,serif;">

<span style="font-family: Arial,Helvetica,sans-serif;">**Maryland State Standards:** 4.0 Organize and Manage Data/information: Students will use appropriate print, non-print and computer/online/digital formats to organize and manage data/information.

5.0 Interpret Information: Students will be able to interpret information to generate new understandings and knowledge.

6.0 Share Findings/Conclusions: Students will be able to communicate findings/conclusions by producing materials in an appropriate format to support written, oral and multi-media presentations.

1. Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues.
 * NET-S Standards:**

2. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. <span style="font-family: Georgia,serif;">

<span style="color: #0000ff; font-family: Arial,Helvetica,sans-serif;">**Weebly:** <span style="font-family: Arial,Helvetica,sans-serif;">

4.0 Organize and Manage Data/information: Students will use appropriate print, non-print and computer/online/digital formats to organize and manage data/information.
 * Maryland State Standards:**

5.0 Interpret Information: Students will be able to interpret information to generate new understandings and knowledge.

6.0 Share Findings/Conclusions: Students will be able to communicate findings/conclusions by producing materials in an appropriate format to support written, oral and multi-media presentations. <span style="font-family: Georgia,serif;">

<span style="font-family: Arial,Helvetica,sans-serif;">**NET-S Standards:**

1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression.

2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. d. contribute to project teams to produce original works or solve problems. <span style="font-family: Georgia,serif;">

3 <span style="font-family: Arial,Helvetica,sans-serif;">. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

5. Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: a. advocate and practice safe, legal, and responsible use of information and technology.<span style="font-family: Georgia,serif;">

<span style="font-family: Arial,Helvetica,sans-serif;"><span style="color: #0000ff; font-family: Georgia,serif;">**Kerpoof:** <span style="font-family: Georgia,serif;">

**Maryland State Standards:** 4.0 Organize and Manage Data/information: Students will use appropriate print, non-print and computer/online/digital formats to organize and manage data/information.

5.0 Interpret Information: Students will be able to interpret information to generate new understandings and knowledge.

6.0 Share Findings/Conclusions: Students will be able to communicate findings/conclusions by producing materials in an appropriate format to support written, oral and multi-media presentations.


 * NET-S Standards:**

1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression.

2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.

3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

<span style="color: #0000ff; font-family: Arial,Helvetica,sans-serif;">**MindMeister:** <span style="font-family: Arial,Helvetica,sans-serif;">

4.0 Organize and Manage Data/information: Students will use appropriate print, non-print and computer/online/digital formats to organize and manage data/information.
 * Maryland State Standards:**

6.0 Share Findings/Conclusions: Students will be able to communicate findings/conclusions by producing materials in an appropriate format to support written, oral and multi-media presentations.


 * NET-S Standards:**

1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues. d. identify trends and forecast possibilities.

2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. d. contribute to project teams to produce original works or solve problems.

3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry.

4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions.